Without the UI scaling for gamepads, the HUD elements become way too large. Your mileage will vary, of course, but that’s exactly why some customization option needs to exist. If I try to make the add-on text bigger, I’ll really have no screen real estate (gamepad UI’s native scaling was obviously not meant to share space with add-ons), and playing two feet away on my 27” monitor will feel like sitting way too close to a 50” TV. My eyes are constantly trying to readjust between the new larger native gamepad UI text and the much more comfortable size of the add-on text, which I have control over. For me, the huge size of the text compared to other elements, especially those added by add-ons, is also extremely jarring. That kind of defeats the purpose of accessibility features. So I won’t have any sort of choice except to play with subtitles and try to ignore their very disruptive positioning, or to turn them off and miss out on fully understanding a lot of dialogue. (I keep the POV zoomed all the way out, so that’s not a solution here.) When I use scaling, those subtitles become smaller and get moved down the screen some, enough not to overlap with any other element. For example, on the PTS right now subtitles are huge, and those with multiple lines can take up a large amount (1-2”) of height right in the middle of my screen, going right over my character and interfering with my view of what’s going on. One size doesn’t fit all here, and that’s why scaling exists in the first place.įor me, without UI scaling the text is much bigger, to the point where both the text and the larger UI elements interfere with playing. In some setups the change will be minimal or negligible, while in others (perhaps not yours) the font just will be too small to read or so big as to interfere. It also depends what you consider “readable,” what other accessibility features you use, and what add-ons you have. It really does depend in part on what size monitor/TV you use and how far away you sit from it. I sit about the same distance from my smallish tv as most people do from their monitor, so I'm still not really seeing what distance has to do with anything. That comes with different requirements for an interface. Most of us don't sit 2 meters away from a TV, but barely 1 meter from a much smaller PC screen. Sooo it just looks the way it does on console then? I'm confused as to what people are so up in arms about XD The new one on the PTS is fixed at this size: There's not really a comparison for the one on live, because you can scale it to whatever you want, between these extremes: So is there a comparison shot old vs new? : The file table and readme were updated to reflect that this data set was made available on DVD.My gf uses controller when playing on pc with hdmi going to a 4k TV. : callinfo.tbl and callstat.tbl were found to have errors and were replaced. The conversations have not been transcribed. Upon completion of this process, checks were issued and mailed to participants. Particular attention was paid to PIN verification (matching speaker with PIN), checking call duration, and call quality. Upon conclusion of the study all calls were audited by LDC staff members. Access to the robot operator was possible via a unique Personal Identification Number (PIN) issued by the recruiting staff at LDC when the caller enrolled in the project. Participants were asked to discuss a specific topic (read by the automated operator) and not to provide personal information during their call.Įach of the 679 participants placed their calls via a toll-free robot operator maintained by LDC. Ideally each participant would receive five calls at a designated number and make five calls from phones with different (ANI) codes. The majority of the participants resided in Minnesota, Wisconsin, Ohio, Iowa, Michigan and Illinois as follows:Įach recruit was asked to participate in at least ten five-minute phone calls. Solicitation methods included the Internet, newspaper advertisements and personal contacts. Participants in SWB-2 Phase II were recruited from the following midwestern college campuses: Iowa State University, Michigan State University, University of Michigan, University of Minnesota, University of Wisconsin at Madison, Northwestern University, and Ohio State University. This corpus was collected by the Linguistic Data Consortium (LDC) in support of a project on Speaker Recognition sponsored by the U.S. SWB-2 Phase II consists of 4,472 five-minute telephone conversations involving 679 participants.
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